txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

ability "ATTRIBUTE_TARGET"
Ability "ATTRIBUTE_EXPLOSIVES"
//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "Double_Jump"
Ability "Twirl"
Ability "Wall_Jump"
Ability "Dash_Attack"
Ability "BishopHeatbeam"
Ability "TechnoAccessAbility"
Ability "AtlasDodge"
Ability "Dig_NoAnims"
Ability "ImmuneToFire"
Ability "CrossfireMindControl"
Ability "AtlasTracking"
ability "Type_TwinPistols"
Ability "AudioReactionDataGenMale3VOX"
Ability "AddMaskWhenUnderWater"

Ability "CharacterCardCharHeightAbility" ( OffsetX = -0.010000, OffsetY = 0.020000, OffsetZ = -0.090000, CharHeight = 0.39, ZoomMultiplier = 1.1 )

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Bishop_Pistol" always_got away
default_item "Bishop_Pistol" always_got away



//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "defaultbolt"

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

//sfx_Hurt   "VO_GenericMaleA_Pain"
//sfx_Die    "VO_GenericMaleA_Death"
//sfx_Doomed "VO_GenericMaleA_Death"


vfxlevel_override "VFX_AM_Crossfire"
vfxlevel_override "VFX_Thanos" Extra_Slot1
vfxlevel_override "VFX_Quake" Extra_Slot2